![]() ![]() Your base Storm Skills are now also Werewolf Skills. ![]() Tempest Roar (Helmet) – Storm skills have up to a 15-25% chance to grant 4 Spirit. ![]() Storm’s Companion (Legs) – Your Wolf companions are infused with the power of the storm, dealing lighting damage and gaining the Storm Howl ability. Mad Wolf’s Gale (Chest) – Werewolf form is now your true form, and you gain +2 ranks to all Werewolf skills Insatiable Fury (Chest) – Werebear form is now your true form and you gain +2 ranks to all Werebear skills. ![]() Werebear: Your next Werewolf skill with heal you for 4-1,815 when damage is first dealt. Hunter’s Zenith (Ring) – Gain a bonus when you kill with a Shapeshifting skill: Werewolf: Your next non-Ultimate Werebear Skill costs no resource and has no cooldown. Greatstaff of the Crone (Staff) – Claw is now a Storm skill and also casts Storm Strike at 120-150% normal damage. Ramaldani’s Magnum Opus (One-handed Sword) – Skills using this weapon deal (0.1-0.3%) increased damage per point of Fury you have, but you lose 2 Fury every second. Rage of Harrogath (Chest) – Lucky Hit: Up to a 20-40% chance to reduce the cooldowns of your Non-Ultimate skills by 1.5 seconds when you inflict Bleeding on Elites. Enemies who die to this effect also resets Death Blow’s cooldown. Overkill (Two-handed Mace) – Death Blow creates as shockwave dealing 24-38% of its base damage to enemies. Hellhammer (Two-handed Mace) – Upheaval ignites the ground Burning enemies for an additional 24-7,238 damage over 3 seconds. Gohr’s Devastating Grips (Gloves) – Whirlwind explodes after it ends, dealing 16-26% of the total base damage dealt to surrounding enemies as fire damage. Enemies standing in the pool take 10% increased bleeding damage. When you have maximum Frenzy, your other skills gain 10-20% attack speed.įields of Crimson (Two-handed sword) – When using this weapon damaging at least on enemy with Rupture creates a blood pool that inflicts 7-3085 Bleeding Damage over 6 seconds. Enemies hit by Steel Grasp are slowed by 55-65% for 3 seconds.īattle Trance (Amulet) – Increase Frenzy’s maximum stacks by 2. This cannot happen more than once every 30 seconds.Īncients’ Oath (Two-handed Axe) – Steel Grasp launches 2 additional chains. 100,000 Steps (Boots) – After gaining the final bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain 32-50 Fury. ![]()
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